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Sloppyflesh
Number of posts: 16 Registration date: 2007-10-12
 | Subject: Re: Morogrim Tidewalker Tue Nov 06, 2007 1:41 pm | |
| | judgef wrote: | 4. Healing on graves, how can we improve that part? /judgef |
I was on graves with Moo. I did some comparing to the video posted in the first post once raid was over, and it looks like the people in the video sent to water graves were at close to full health all the time. He didn't have to heal them until after they got damage from graves. Probably cause they had the fight down and timed it better/got AoE done faster or something, I don't know.
My problem was that people got sent to graves with low health. Even using my 1.5 sec cast heal I was often unable to find a person with low health in grave (need to check 4 graves) and heal them before they took damage.
I did find out that using healbot I could stand out of healing range of the rest of the raid, then once people got teleported to graves they'd come into my healing range and light up on the healbot grid, allowing me to get 2-3 1.5 sec heals in before they took damage. This means it will be hard to do any raid healing tho, maybe if I can time it and run just into healing range after graves and then out again right before next grave.
Using a pally to pick up the murlocs would be perfect for the water grave healer, since pally could stay at 50+ yards from boss to avoid graves but could still heal raid, and the grave healer could be 20-30 yards further back to be out of range of raid. The grave healer and pally could top up people going into graves, and when murlocs come the grave healer could spam heal pally after they aggro on him. The pally could also spam heal himself (earth shield would be perfect on pally, so the pally can use devotion aura or something instead of consentration aura). That means the grave healer won't heal raid at all, but he'd probably use a fair bit of mana spamming heals on pally anyways so we shouldn't loose too much healing.
If we do that, what class should be a grave healer? On graves, my subjective score/class/abilities. 10/Priest/Shield+1.5 sec cast best heals 05/Druid/Would have to use 2 sec regrowths, can ES in a pinch 09/Shammy/1.5 sec cast good heals, can ES in a pinch 06/Pally/1.5 sec cast heal, but hits for less than priest/shammy, holy shock might help slightly
On pally tanking murlocs: 10/Priest/Shield+renew+big heals+25% armor proc 07/Druid/Lots of hots 10/Shammy/earthshield+big heals+25% armor proc 08/Pally/Big 2sec heals
Druids are good at hots/sustainability, not fast healing, so they're imo the worst class to use here. If a shammy in raid keeps earthshield on pally, then having a priest as grave healer would be best. A shammy should work well too since they would only have to heal some of the time, they are great burst healers but go oom too fast to use it usually. A druid hotting up the pally but staying in raid would work great as well, but I think they might run into trouble if they were alone on pally since they would have to pause the big heal to renew hots.
I'd use either a priest or shammy. Shammy would be good in raid for chain heal after earthquake, but priest is better at overhealing on tank to keep him up. With enough other shammies to cast chain heal I'd use a shammy, if AoE healing was lacking I'd use a priest without CoH. |
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vomitus

Number of posts: 27 Age: 26 Registration date: 2007-10-12
 | Subject: Re: Morogrim Tidewalker Tue Nov 06, 2007 3:51 pm | |
| think our bigger problem here is the murlocks. what if a warr just thunderclap (draw agro on him) then run into the grp. mages (with their shield on) start aoe (arcane explosion). during this time locks use SoC witch detonates on impact cuz of the mages aoe. also paly aoe is good here this way 1. warr is used only to take all murloks in one place (no need to be a tank spec warr) 2. mages will actualy tank the murlocks 3. SoC from locks will just finish them off and by the time locks overagro the mages all murlocks should be dead one problem though. will the mages shield hold up the dmg? in my opinion it should. couple of mages aoe will just ping pong the agro SoC is a truly agro factory. if we start aoe sequence we have no shield and to have priests to shield us is just to much. pls comment on this from the mages point of view. is this doable? or is just one of my ideeas to see willow dead?  |
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judgef Admin
Number of posts: 82 Age: 30 Localisation: Stockholm SWEDEN Registration date: 2007-10-04
 | Subject: Re: Morogrim Tidewalker Tue Nov 06, 2007 4:04 pm | |
| Atm we dont have a tankadin, therefor we need to wrk around that. Druid/Warr tanking seems fine to me. I dont favor the idea hacing them frosted in raidgrp that will risc losing healers or caster due to upset murlocs going for closest target, I bet they all go for the same aoe´r and kill it in a snatch. Another problem, MANAREGEN, around 85% Im almost OOM if I use expl traps and volley as much as possible, we need to wrk around htis problem too. Keep it coming we are on to something here! /judgef |
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boonnie

Number of posts: 13 Age: 22 Registration date: 2007-10-15
 | Subject: Re: Morogrim Tidewalker Tue Nov 06, 2007 5:56 pm | |
| I also had a problem with manaregen, witch I normally never have. It could be the fact that we are new to this boss and there's alot of "panicheals" (guess it's about the same with dps), we dont know how to do it and how to get a good rotation for this boss going. Tnx for the input Sloppy, will whisper you when time allows and work out something good  |
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Willow
Number of posts: 11 Registration date: 2007-10-12
 | Subject: Re: Morogrim Tidewalker Tue Nov 06, 2007 6:06 pm | |
| I watched the fight in a magePOV movie. In that the mage basically just spammed AE in the frost nova like Vom said. Although I think that tactic will require quiet some healing since the shield isnt much. Since we are only(if I've understood corecctly) firemages in the raid the one shield we have is weak and breaks down fast but more importantly steal 2mp for every 1hp it absorbs, and all aoespells are enough to make you go oom way to early as it is. Regarding the manaissue. One thing I noticed was that when the murlocs wasnt up the mage didnt seem to do much damage on the boss, just mostly stood around regening mana. (this could ofc be because she was filming but I dont think so). So maybe if we assign some AoE'rs that will go all out on murlocs everytime and only help on the boss if the mana allows. The rest who are not assigned on AoE duty can pitch in if they see its needed and/or their mana allows. That way might also make it easier for the healers if they know wich of the overnuking mages/locks are going to take most damage. Ofc that tactic might break if we dont get the murlocs down fast enough but it might be worth a try. |
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Degaussar
Number of posts: 15 Registration date: 2007-10-12
 | Subject: Re: Morogrim Tidewalker Tue Nov 06, 2007 6:08 pm | |
| If we have alot of pallys one week, I have reasonable tanking gear ive picked up from Kara and 5 mans, Im happy to try improve it abit if u want to try the paladin approach, atm i have around 10k unbuffed health some spell dmg and around 17k armour with Devo Aura. I'm more than willing to give it a go if we have 2-3 pallies in the raid. On healing terms, i found the dmg on Anty and Val acceptable as i was able to get my 2-2.5 second heals of during the aoe phase on locks and such. One thing i noticed we failed to do on every attempt was group up, I accept hunters have range issues but seeing mages and locks spread all over the ramp doing their own bit of aoe... Need to keep the murlocs together to effectively dps them down, maybe assign a symbol to the lock leader (Like glob in the last raid) so every1 knows where to stand, after hunters lay traps if they cant dps murlocs stay on boss? The key to this fight is controlling murlocs and getting them down asap, Pallies spamming Conc with RF on are perfect aggro drawers but like Judge said its not the only way. I also had a problem with Mana regen but then i was spamming heals left right and mostly center  but like Boo said they were pretty much alll panic heals. Alittle more control and we will have this fight np  |
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Degaussar
Number of posts: 15 Registration date: 2007-10-12
 | Subject: Re: Morogrim Tidewalker Tue Nov 06, 2007 6:11 pm | |
| | Quote: | Regarding the manaissue. One thing I noticed was that when the murlocs wasnt up the mage didnt seem to do much damage on the boss, just mostly stood around regening mana. (this could ofc be because she was filming but I dont think so). So maybe if we assign some AoE'rs that will go all out on murlocs everytime and only help on the boss if the mana allows. The rest who are not assigned on AoE duty can pitch in if they see its needed and/or their mana allows. That way might also make it easier for the healers if they know wich of the overnuking mages/locks are going to take most damage. Ofc that tactic might break if we dont get the murlocs down fast enough but it might be worth a try. |
Maybe assign 2 AoE groups and take it in turns to aoe murlocs? When one grp is oom they wand mana back and grp 2 takes over? A thought but might not work if were low on AoErs. |
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vomitus

Number of posts: 27 Age: 26 Registration date: 2007-10-12
 | Subject: Re: Morogrim Tidewalker Tue Nov 06, 2007 7:20 pm | |
| indeed this fight is a mana conserve chalenge, but still think this murlock duty is for mages with help from locks. biggest problem is not the dps on boss (mele, dots can handle that). let's work ads and graves without focusing on boss that much see how it goes. as i've seen on the movie quite a semnificant part of dmg boss takes is from aoe so in my opinion the real boss in that fight are murlocks |
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Xisten
Number of posts: 70 Age: 24 Localisation: Valby/Denmark Registration date: 2007-09-29
 | Subject: Re: Morogrim Tidewalker Tue Nov 06, 2007 7:51 pm | |
| Yeah .. In the movie Vom! Problem was our group didn't stand close enough to boss.. So he didn't get hit by any of the aoe.. Which was my point yesterday.. That we moved the team closer to the boss, so he got hit with aoe aswell .. All in all - Aliiittle closer to boss would be niceness.. imo ofc.. :] //Xisten |
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judgef Admin
Number of posts: 82 Age: 30 Localisation: Stockholm SWEDEN Registration date: 2007-10-04
 | Subject: Re: Morogrim Tidewalker Wed Nov 07, 2007 7:40 am | |
| This idea popped: Divide the raid in 2 virtual grps. 1 bossgrp 1murlocgrp. If mages+locks go all for murlocs and hunter shams meleedps go all for boss, kinda like the curator fight, dot him up and nuke on him untill murlocs spawn then murlocgrp is all about murlocs, if we practise the frostnovas to perfection, close to boss and away from others I think we can make it happen, make sure we got a paladin in lockgrp for armor and a shdw in magegrp for mana. Bossgrp wkrs the boss thruout the fiht maybe toss in some slowing traps on right position but mainly go on boss. Need to run this thru my tactical advisor but the idea feels solid in my head. /judgef |
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Xisten
Number of posts: 70 Age: 24 Localisation: Valby/Denmark Registration date: 2007-09-29
 | Subject: Re: Morogrim Tidewalker Wed Nov 07, 2007 12:51 pm | |
| Judgef - It sounds like a good idea.. Looking forward to try it out .. ! //Xisten |
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Sloppyflesh
Number of posts: 16 Registration date: 2007-10-12
 | Subject: Re: Morogrim Tidewalker Wed Nov 07, 2007 2:30 pm | |
| We don't need a tankadin for murlocs btw. A holy one with a bit of pvp or stamina gear should work. The initial aggro will be generated by healing a life tap'ing lock, and the rest of aggro comes from consecration, earthshield, and spamming heals on himeself. Oh, and especially after 2.3 this should work fine, since the pally will get +spell dmg from healing gear, allowing consecration to hit harder and draw even more aggro. |
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Darksith

Number of posts: 42 Registration date: 2007-10-12
 | Subject: Re: Morogrim Tidewalker Mon Nov 12, 2007 3:52 pm | |
| Have spoken to a few people in other guilds (Conv, TUS and Umbridge) and asked them how they deal with the murlocks in the fight. Tus and Conv currently use a pala tank to hold as much agro as possible. Umbridge just get them together and Pewpew them down. The only thing that remains the same with all three guilds is that they don’t have separate groups. Everything is brought amongst the group and nuked. Basically kill them before they kill us. _________________  |
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vomitus

Number of posts: 27 Age: 26 Registration date: 2007-10-12
 | Subject: Re: Morogrim Tidewalker Mon Nov 12, 2007 11:30 pm | |
| | Darksith wrote: | Have spoken to a few people in other guilds (Conv, TUS and Umbridge) and asked them how they deal with the murlocks in the fight. Tus and Conv currently use a pala tank to hold as much agro as possible. Umbridge just get them together and Pewpew them down. The only thing that remains the same with all three guilds is that they don’t have separate groups. Everything is brought amongst the group and nuked. Basically kill them before they kill us. |
do we have the dps power to do that? with all mages freezing them only? |
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