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 Morogrim Tidewalker

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vakondur



Number of posts: 33
Age: 27
Localisation: Hungary
Registration date: 2007-04-22

PostSubject: Morogrim Tidewalker   Sat Oct 27, 2007 12:57 pm

hi all!!

yesterday i find a very good movie about this fight,that is horde guild so we dont want to see the little gnomes fireballs Very Happy.this video is from a healer sammy perspective ,( 170 MB),download it u will see all the raid warnings, the positioning, boss abilities,everything.

if u dont know about this fight after this u will need this fight cos seems like not really complicated.

here is the link:
http://files.filefront.com/showdown+vs+tidewalker+filwmv/;6974345;/fileinfo.html
( u can reach it from :www.bosskillers.com btw )

the next link is not a movie,this a very nice explain about the boss abilities and the fight.if u combine with that video u can understand the fight easily.

here:
http://www.worldofraids.com/burning_crusade/raids/serpentshrine-cavern/morogrim-tidewalker.shtml

peace
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vakondur



Number of posts: 33
Age: 27
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PostSubject: again   Mon Oct 29, 2007 1:06 am

pls everyone see this movie above and read the info who will be on the monday raid(and many more ofc).thx

Ps.:important to know the "how-too"
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vakondur



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PostSubject: warning   Sat Nov 03, 2007 11:19 pm

at monday : Morogrim.

everyone see this movie(or another) and read the tactics carefully pls.

whatch and learn. Very Happy
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judgef
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PostSubject: Re: Morogrim Tidewalker   Sun Nov 04, 2007 10:25 am

the lineup for monday is not yet 100% set, I still need to decide on numbers of tanks and healers, still its in my eyes a progressrun the kind where we acctually aim to kill a new boss, this will also reflect who get drafted and not.

/judgef
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judgef
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PostSubject: Re: Morogrim Tidewalker   Sun Nov 04, 2007 12:20 pm

judgef wrote:
the lineup for monday is not yet 100% set, I still need to decide on numbers of tanks and healers, still its in my eyes a progressrun the kind where we acctually aim to kill a new boss, this will also reflect who get drafted and not.

/judgef


Lineup set.

8healers
1MT
2OT/Cats
2Melee
12ranged dps

/judgef
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Globlok



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PostSubject: Re: Morogrim Tidewalker   Mon Nov 05, 2007 11:01 am

There are several "official" tactics for this boss. Which one will we use?

I vote for every1 standing in a small group above and on one side of the ramp when adds spawn. Freeze them with traps and frost nova and/or pally use concecration. But since we have no1 prot pally as i know of, a pally without holy shield can get into trouble?

As soon as murlocs are fixed in place, every1 move to the other side of the ramp. Warlocks spam SoC (can start immideatly as the freezing begins). We should be able to get at least 3-4 away each which should be enough to kill them all (we are 4 locks today at least, ((4x3) x aprox. 1000 dmg).

Mages should avoid AoE to begin with to make it easier for healers. Also, SoC has a few seconds delay before it starts doing damage. If mages start AoE immideatly it will trigger SoC to explode faster causing us to get much less time to spam.

I don't remember if there is a possibility that one or more warlocks will be in watery grave when murlocs spawn. If so, start spamming SoC as soon as you are in range, dont wait until you get to the group.

As soon as SoC starts detonationg mages can back up with AoE to finish off eventual survivors.

Perhaps all 4 warlocks in the same group together with a shammy who use chain heal?

Any comments on this?

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Darksith



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PostSubject: Re: Morogrim Tidewalker   Mon Nov 05, 2007 12:29 pm

I would agree with all, other than the group moving away. Catching all the murlocks is going to be the hardest part of this fight. Watching the movie, the group stands point blank behind the boss. Since we have only issues with his frontal attack then we should be safe to stand RIGHT behind him. This will stop LOS issues of having ppl on the slope of the ramp and on the top.
The murlocks come in two packs of 6. One from the door way where the tank is standing and the others come in from the area below.
Since the vid is from the perspective of a watery grave healer. We can’t see the front pack being dealt with. But we do see the rear pack collected up by a warrior (thunder clapping) and brought in and amongst the group.
As you say Glob. Locks have already started seeding. I think it’s a case of holding fire for a few sec’s and then everyone nukes at once. That part I think is the hardest part for us. If people do it to early or don’t start at the same time. Then the murlocks are going to hit the closest agro’d person (mage/lock) and even though they don’t hit very hard. 12 of them do.
Also do we nuke one group and then the other? Or all at once?

The rest of this fight is a big healing challenge. No one is allowed to go below 4.5k HP because of earthquakes.
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Globlok



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PostSubject: Re: Morogrim Tidewalker   Mon Nov 05, 2007 2:27 pm

No1 should start nuking before you see the first CoS go off. When that happens all hell will break lose. A few atunement runs and we should make it. As i see it the murlocs are the only problem to this fight. The rest is easy.

If only all trigger-happy mages could keep their fingers off the AoE button for 3 seconds Wink

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judgef
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PostSubject: Re: Morogrim Tidewalker   Tue Nov 06, 2007 7:40 am

Pretty ok first run to the ugliest boss sofar. A few points of discussion.

1. Lineup, I suggest more aoe-casters e.g. Mages for next run.

2. How was the healing classwise would we need som other kind of healingclass or was 200shamans good?

3. Positioning of the murlocs, I liked the tact having them to the left of the boss, was it functional for the tanks to get them there?

4. Healing on graves, how can we improve that part?

5. Healing on OTs , we need the OTs to build more aggro on murlocs, say 3more seconds atleast is it a problem keeping them up? Should hunters/elems focus on a special kind of murloc and nuke, e.g. Warriors? and get a target macro for it?

6. Healing on MT, was it easier with warr or druid? How to avoid that stupid first attempt with Val dead in 2secs, Iirc that happened last week also Razz

Come on , need feedback on this one so we can improve it for next week, 83% is ok but we are aiming abit lower next run!!

/judgef
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Darksith



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PostSubject: Re: Morogrim Tidewalker   Tue Nov 06, 2007 9:57 am

I have a questions about the Murlocks. When they come running in they all follow a straight line too…. Where? Are they running to somebody? They can’t be running to different members of the group because then they would be running all over the shop from the start. The most likely theory that I can think of is that they are designed to run into the center of the group and then start doing their stuff.
That is IF nothing has dmg them to agro them. I believe that we must try the no fear approach. Why the hell is every one spread out? If the whole group stands in one 5 yard group. Then the murlocks are brought in amongst the group and nuked down.
If we stand behind the Boss, and I do mean nearly at his feet (yes I have range issues I know that). Then as the group at the front comes in. Warrior collects. Thunderclaps and shouts, Hunters exploding trap from the start (reason if we have initial agro we can take at least a few hits away from others). Then Nuke down Mage/Lock Aoe.
This should take no more than 3-4 sec.
By that time the second group should have arrived, all we do is rinse and repeat.
If we can’t deal with the groups separate. Then we will have to deal with them together in the same method. It riskier but ofc we have no choice.
If everyone is standing in a very tight group then there should be no problems with adds running off to kill someone and getting missed.
The problems I see are;
1) One person over agro’ing and getting hit by all the mobs at once. I know you won’t like the idea but if they are frost trapped in the middle of the group. Then they will only hit the person closest. And chances are that is not the same person.
2) Mana, AoE’ing is mana intensive. If we can fine tune an efficient method of killing them then we are sorted.
3) Time, we only have about 10-15 sec to do this in, otherwise we have no time to dps the boss.
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Modiano



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PostSubject: Re: Morogrim Tidewalker   Tue Nov 06, 2007 10:07 am

As a mage my focus is on the murlocs. I think we have to improve the tanking and crowdcontroll of the murlocs. Been reading on many forums. this is the tactic i belive most in:

1). Get one of your holy/prot pally good tanking gears, and assign 2 healers on her (1 if she's prot).
2). Have her tank murlocs outside WG range. (use the heal life-tapping lock after quake technique to draw initial aggro)
3). AoE murlocs when the pally has aggro. (3 mages + 1 lock is enough as long as the murlocs are tanked)

Because you used one of your holy pally tanking and extra healers on her... you might find your raid need a good amount of healers though...
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Globlok



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PostSubject: Re: Morogrim Tidewalker   Tue Nov 06, 2007 10:23 am

All I know is that i started spamming SoC, got 2-3 away and 5 seconds later i was dead.

I still believe that warlocks should have a few seconds to get SoC distributed before others start AoE'ing since SoC seems to have pretty much the highest amount of threat and if we send in a seed into some mob already taking damage it will explode pretty much immideatly and then all you hear is "glroglarglorgargl..." and your dead.

Pally tanking seems like a good idea to keep the murlocs in one place.

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straker



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PostSubject: Re: Morogrim Tidewalker   Tue Nov 06, 2007 10:27 am

Thoughts from a druid:
Morogrim is plain melee and a high armor/dodge/hp druid is really suitable for that task imho. But warriors should work fine too.

Agroing murlocs is a more difficult task.
It should work fine to group them up and move them into right position if dps stays off them for 3-5 secs.
But then they really need to be frosted and aoed down quick, because when we multitank, our agro on each target is much lower then if we tank a single target. Therefore, when a mage or warlock throws a aoe attack they will get agro immedietly.

So the conclusion is that druid/warrior can be used to group murlocs up for the AOErs to start working with frost nova and then spam their aoe dmg attacks.
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boonnie



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PostSubject: Re: Morogrim Tidewalker   Tue Nov 06, 2007 10:52 am

Pretty ok first run to the ugliest boss sofar. A few points of discussion.

2. How was the healing classwise would we need som other kind of healingclass or was 200shamans good?


I think 200 shamans was good, the murlocs takes alot of raidhealing, and that's a "shammyjob".
We also had 1 hoting drood, 1 spamming pally and 2 pretty priests on MT at all time, witch worked ok until the raidhealers started to die due to murlocs and we needed to switch targets and tank got less heals.

4. Healing on graves, how can we improve that part?

Was there/what was the problem with graves?
Too slow, too little, too what?
From a "getting trapped in grave"point of view I had no problem staying up without selfhealing more than taking a HS.
We also had a lightwell up, any inputs on that?

5. Healing on OTs , we need the OTs to build more aggro on murlocs, say 3more seconds atleast is it a problem keeping them up? Should hunters/elems focus on a special kind of murloc and nuke, e.g. Warriors? and get a target macro for it?


OT kinda went in the shammycategorie of healing, with a few directed priestheals on them.
Do they need more, Anty, Straker, what do u say?

6. Healing on MT, was it easier with warr or druid? How to avoid that stupid first attempt with Val dead in 2secs, Iirc that happened last week also Razz

1st attempt was just sloppy, we had so much else to figure out b4 start that we forgot the tactic on pull. Will make a note to myself for next raid.
(The tactic is the healers run in 2 grps, another tactic we will try is to stand behind Jud when he pulls to be in position from start).

Come on , need feedback on this one so we can improve it for next week, 83% is ok but we are aiming abit lower next run!!


Come on , need feedback on this one so we can improve it for next week! Wink

/judgef
/Boo pirat
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Modiano



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PostSubject: Re: Morogrim Tidewalker   Tue Nov 06, 2007 11:41 am

Do we have a Pally with good stamina gear? Any Pally with Arena gear maybe?
I f we dont, then i suggest we try with strakers tactic. a druid gattering all murlocs just behind and to the side morogrim. And then have a frost nova rotation. And then locks spam SoC. Then mages finish them off. Would be great if we could have the murlocks close to morogrim so that he takes damage from AoE as well.
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